project University Work: 3d Graphics and Animation

December 1, 2001

My Computer Science course at Bristol Univerity had a lot of interesting modules, and we got to do everything from basic CS concepts like data structures & networking, all the way up to audio processing, 3d graphics & animation, and game programming using a motion simulator (more on that later!).

One thing I enjoyed a lot was using Maya to animate a robot character called 'Gumbo'. We had to insert the virtual bones and joints into the model ourselves, and then produce a 16-second animation using the inverse kinematics systems built into Maya. I made my robot talk, transform, fall apart and rebuild itself, and do a little bit of kung-fu to boot.

I've made a little low-quallity flash movie of the animation.